Embracer has had a bad year. What once felt like the inexorable rise of a games industry goliath began to stagger in May, when a six-year, $2 billion mystery deal the company had drawn up collapsed at the last minute. Embracer announced a “comprehensive” restructuring the following June and since then, news about the company has been a grim parade of studio closures and job losses.
Now, in the wake of Embracer’s Q2 (that’s July to September this year) earnings presentation earlier today, we have a rough idea of how many workers were affected by those layoffs: 900, or about 5% of the almost 17,000-strong workforce Embracer said it had back in June.
Addressing the crowd in the presentation’s opening minutes, Embracer CEO Lars Wingefors said that he wanted to “start this confer…